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New Game Mode Revealed: Scavenge!

October 11th, 2009

After months of rampant speculation, the new game mode has been revealed. Scavenge is like fast food for the Infected—it’s designed to sate those who want their carnage fast and dirty. In Scavenge, the Survivor team’s goal is to collect sixteen gas cans that have been scattered about the level. The Infected team’s goal is, of course, to make their lives an epic maelstrom of perilous, blood-curdling horror.

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Scavenge is played as a set of three rounds; within each round, each team plays both sides once. The Survivors begin in the center of the map. After someone leaves the area (or after 45 seconds), the round begins, and the Survivors have 120 seconds to run around collecting gas cans in order to fill an objective at the middle of the starting area. Every time gas is added, the Survivor team gains 20 seconds and a point.

The round ends when time has run out or the Survivors have been wiped out. If a Survivor is holding a gas can when time runs out, the game enters overtime, which ends as soon as no Survivors are holding gas cans. After all three rounds, the team with the most total points wins. In case of a tie, the team with the shortest time played wins.

There has already been some concern about the balance of the new game mode. Some have commented that because the central objective is so important, it’s far too easy to camp the Survivors. Also, dropped fuel cans are vulnerable to gunfire and Spitter goo, making the Spitter extremely powerful. We don’t know if Valve will address these concerns.

At launch, six maps will be available; each is a modified map from one of the campaigns. In Motel (Dark Carnival), Survivors must fill a generator in the middle. In the map from Dead Center, they have to fill up a Plymouth Superbird. Details about other maps have not yet been revealed.

More sources: Destructoid | Kotaku | 1Up.com

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