Left 4 Dead 1 & 2 Update
December 18th, 2009
Valve has released a new update for Left 4 Dead. The update primarily includes fixes for versus matchmaking. One notable change is that lobbies that are more full are preferred over ones that are emptier, potentially allowing lobbies to fill more efficiently.
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Left 4 Dead
- Teams that prefer listen servers will no longer be matched with teams that prefer dedicated servers
- Official dedicated servers are now preferred when searching for team matches
- More populous lobbies are now preferred over less populous ones when searching for games
- Players who crash or have failed to load are no longer banned if they have been kicked
- Fixed exploit allowing players to end games prematurely using the ‘outtro_stats_done’ console command
- Reduced Dedicated Server max search ping to 150 ms
- Fixed a common crash
EDIT: A similar patch was applied to Left 4 Dead 2. The only noted additional patches to L4D2 were:
- Update Russian subtitles
- Fixed not being able to interlink teams in team-on-team mode
- Fixed not being able to properly migrate team lobby after team leader would leave the lobby
- Fixed not being able to invite friends if player was not team leader in a team-on-team game
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